Song of horror
About the game
Beware the shadows and the darkness which seem silent.
Beware the closed doors, the whispering mirrors. Beware the Song of Horror that nests in the cracks of your mind.
The famed writer Sebastian P. Husher has gone missing, along with his entire family. Worried, his editor sent an assistant to his house in order to look for him – but he never came back… These disappearances spark a set of events that will soon reveal something dreadful: a nameless, dark entity known only as The Presence seems to be responsible.
A paranormal adventure of unpredictable Terror
Song of Horror offers a truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that adapts to your actions and decisions. Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences. As a player, you will live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently. Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death is permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
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Song of Horror
will be on consoles soon!
Team comprised by veterans with more than 30 years working in the video game industry, but also by young dreamers with the drive and talent to carve their name on video games history.
Together, our members have published more than 200 games from 17 different countries for PC, consoles and mobile devices, both digitally and physically.
Some of them have even designed their own games, top sellers included, allowing them to understand the trials and tribulations developers go through when working on their titles.